The second-most-noticeable difference is how FSR 2.2 deals with ghosting. In the FSR 2.2 image, most of the edges of the game geometry are smoothed well, where in the DLSS image they have a somewhat more pixelated look. One of the most noticeable differences in image quality between DLSS and FSR 2.2 is the quality of the built-in anti-aliasing. We spotted excessive shimmering and flickering on thin objects and especially steel objects they are shimmering even when standing still. The FSR 2.2 implementation comes with noticeable compromises in image quality-in favor of performance in most sequences of the game. When using DLSS, the image was stable in motion in Quality modes, the level of detail rendered in vegetation and tree leaves is improved in comparison to the in-game TAA solution, and small details in the distance, such as wires or thin steel objects, are rendered more correctly and completely. Forza Horizon 5 is a fast paced racing game, so when using any temporal upscaling solutions, the temporal stability of the image is key to enjoyable gameplay. Speaking of overall image quality, there are also a few important issues of note. At lower internal resolutions, such as 1080p DLSS/FSR 2.2 Quality mode for example, the default value of 5 for sharpening filters can cause negative side effects in this game, such as excessive shimmering in motion, so we recommend to set the sharpening filter value to p resolution, when using upscaling. The inclusion of a separate sharpening filter for each upscaling and temporal anti-aliasing solution is a great option to have, but there is one important issue of note. We used the default value of 5 for all sharpening filter values in our testing. Depending on the game, there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2), so we are keen to test both in Forza Horizon 5.ĬonclusionIn Forza Horizon 5, the in-game TAA solution, DLAA, DLSS and FSR 2.2 implementations all use a sharpening filter in the render path, and the game has the ability to tweak the sharpening values through separate sliders. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. With the addition of ray traced reflections during races on PC, the game is now even more GPU demanding than before. The upgrade to ray traced reflections will apply to two new presets: Ultra (half resolution ray traced reflections) and Extreme (full resolution ray traced reflections). Patience will be rewarded.IntroductionForza Horizon 5 recently received an update on PC with new enhancements to the game graphics, such as ray traced reflections in free roam and races, support for AMD FidelityFX Super Resolution 2.2 (FSR 2.2), NVIDIA's Deep Learning Anti-Aliasing (DLAA) and NVIDIA's Deep Learning Super Sampling (DLSS). AMD won't catch up, before Nvidia has filled the demand of the market. In sheer performance it's just a bit less, but in next generation capabilities. AMD is pricing their cards less, because they are less. Demand for RTX 3000 series is off the charts! I don't see any good reason to buy an AMD GPU other than for a pity-purchase. ![]() ![]() But then why only sell EVGA cards? They'd have to program their bot to ignore cards from other vendors, which wouldn't make any sense. Now it could be that some scalper wrote a bot and has been buying them off Amazon, BestBuy, and Newegg. ![]() I might be paranoid, but I think there be something to the fact that the top ebay 3080 scalper "occomputerparts" has sold s from EVGA specifically and shipped them from Brea, California.Īnyone want to guess where EVGA is headquartered? Brea, California. MagicPants said:I still think the shortage is the big news for the 3080.
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